#include "stdafx.h"
#include "SkillInfo.h"
#include "Define.h"

using namespace GameServer::Skill;
using namespace Defines;

CSkillInfo::CSkillInfo()
{
	Clear();
}

CSkillInfo::~CSkillInfo()
{
	sDamageMin = sDamageMax = 0;
}

void CSkillInfo::Clear()
{
	uId = SKILLINFO_NONE;
	uLevel = 0;
}

bool CSkillInfo::IsMagic() 
{
	return uId != SKILLINFO_NONE;
}

